CV
Skills
- Languages: C++, C, Objective-C, Swift, Java, HTML, CSS, Python, JavaScript
- Operating Systems: macOS, Windows, Linux, Android, iOS
- Tools: Xcode, Visual Studio, git
Employment
- Core Audio Software Engineer at Apple (January 2022 - Present)
- C++ Software Engineer, JUCE at Raw Material Software Ltd. (April 2020 - December 2021)
- Software Engineer, JUCE at ROLI (July 2017 - April 2020)
- Junior Software Engineer, JUCE at ROLI (October 2016 - July 2017)
- Software Engineering Intern, JUCE at ROLI (June 2016 - October 2016)
- UWE Creative Technologies Intern (June 2015 - September 2015)
Publications
- Mitchell, T., Bennett, P., Madgick, S.O.H., Davies, E. and Tew, P. TIEC: Tangible Interactive Evolutionary Computation. In Proceedings of the ACM SIGCHI Conference on Human factors in computing system. San Jose 2016
- Davies, E., Phillip, T., Glowacki, D., Smith, J., Mitchell, T. Evolving Atomic and Molecular Aesthetics. 5th International Conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design. Portugal, 2016
Education
September 2013 - 2016 BSc (Hons) Audio and Music Technology (JAMES accredited)
UWE Bristol
- First Class Honours Degree
- Third year modules: Instrument Recording Investigation (73), Audio Post Production (63), Game Audio Programming (79), Audio for Games (73), Software Development for Audio (93), Music Technology Project (84)
- Second year modules: Mobile and Physical Computing (80), Applied Audio Systems (67), Audio Recording (72), Audio Process Design and Implementation (78)
- First year modules: Music Concepts (72), Audio Technology (71), Introductory Audio Programming (83), Audio Engineering (78)
Awards
- UWE Dean’s Award for Academic Excellence in the faculty of environment and technology 2013/14 – awarded for achieving an overall average mark of 75% or more across all modules
- UWE Pendlebury Tucker Prize for highest marks in year group 2014/15
- UWE Pendlebury Tucker Prize (final year student) awarded for the best Music project by a final year student